Nexus - universal game engine

Nexus

A universal game engine where worlds can be created with words.

Nexus is a new project by Clarus Victoria. A platform for building historical strategies and other simulations. Over 13 years the studio has released seven games - Nexus brings all that experience into one engine.

A web version is already live on the site - free simulations, from popular science to just plain interesting. Desktop and mobile apps with full game rules are planned. Platforms: web, Windows, Mac, Linux, Android, iOS.

The core and some simulations are free, the rest and expansions are paid. Content will roll out gradually. Early Access on Steam - 2026, Nexus 1.0 - later.

Nexus is built differently from conventional game engines. To better understand the project, below is a series of articles. They cover both what already works and the direction Nexus is heading.

Why

Every new mechanic in a conventional game multiplies development complexity. Nexus works differently: facts instead of code. Read more

Game experience

The player picks a scenario and the world generates fresh each time. You can play as anyone - a person, an organization, an epidemic, a language. Genres work as modules - they can be combined, and rules can change mid-game. Read more

How it works

The world is described through triples - simple statements like "deer → is → herbivore". The interpreter builds logical chains from them. Rules blend genres and shape gameplay. The world scales from an ant to a galaxy - details are generated when needed. Read more

Roadmap

Development stages of Nexus. From concept to implementation of everything described in the articles above. Read more